AI Insights · Timothy · April 2024
Top 5 Slime Games Performance in Ireland Q1 2024
Discover how the top 5 slime games performed on a unified platform in Ireland during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 slime games in Ireland on a unified platform, encompassing both iOS and Android. Here’s an overview of their performance metrics:
Super Slime - Black Hole Game had a dynamic quarter. Weekly revenue peaked at $60 in early February, followed by fluctuations, ending the quarter at $12. Downloads surged mid-quarter with a peak of 1.9K in mid-February, maintaining a consistent trend around 1K towards the end of the quarter. Active users increased steadily, peaking at 6.1K in mid-February before settling around 4.8K by the end of March.
Super Slime Simulator showed a moderate revenue performance with a peak at $25 in early March. Weekly downloads remained relatively stable, fluctuating around 1K, with a peak of 1.2K in the last week of March. Active users saw a peak of 5.7K in the first week of January, with a slight decline towards the end of the quarter, finishing at 5.1K.
My Talking Slimy: Super Cat 3D experienced a consistent revenue stream, averaging around $200 weekly, with slight peaks and troughs. Downloads were relatively low, peaking at 673 in the first week of January and gradually declining to around 273 by the end of March. Active users showed a steady performance, hovering around 1K towards the end of the quarter.
Bruno - My Super Slime Pet had a varied revenue performance with a peak at $22 in late January and mid-February. Downloads saw a notable increase, peaking at 515 in late January and maintaining a steady rate around 360 by the end of March. Active users peaked at 5K in late January and remained stable around 4.5K through the quarter.
Fluid Simulation showed modest revenue peaks, with a high of $584 in early March. Downloads remained low throughout the quarter, peaking at 41 in late January. Active users showed a slight increase, peaking at 85 in late January, but saw a decline towards the end of the quarter.
These insights provide a snapshot of the slime games market in Ireland for Q1 2024. For more detailed analytics and data, visit Sensor Tower.